The swinging and the momentum can feel nice but why is there a random element when firing the grapple? If I stand in place, aim at some point, don't move my mouse and fire the grapple the angle and target varies every other time - is this intended?
Hey man thanks for the question. When first making this game I was struggling to find a way to punish the player for missing, so I figured by adding a RNG element to the game, it would be the icing on the cake the game needed. That was the intension at least, But with hindsight I'm realizing there were better ways to make the game harder without taking control away from the player. This was my first game and your games have helped me learn a lot so thanks, I hope to continue to learn new things about game development.
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The swinging and the momentum can feel nice but why is there a random element when firing the grapple? If I stand in place, aim at some point, don't move my mouse and fire the grapple the angle and target varies every other time - is this intended?
Hey man thanks for the question. When first making this game I was struggling to find a way to punish the player for missing, so I figured by adding a RNG element to the game, it would be the icing on the cake the game needed. That was the intension at least, But with hindsight I'm realizing there were better ways to make the game harder without taking control away from the player. This was my first game and your games have helped me learn a lot so thanks, I hope to continue to learn new things about game development.